I get the idea of the colors being different actions but the constant color shift completely threw me off. The arrows are too close together to quickly decipher which one they are especially when the rhythm speeds up. I missed so many combos since I literally couldn't tell what was coming until they passed since there was no time to process the arrow type and there was no color indicator to speed up my processing. The sudden switch up of difficulty near the end threw me off even more since as soon as I thought I understood which beats were being skipped and which ones were included everything changes again. James is unnecessarily difficult especially considering he's supposed to be a starter enemy. This game has a lot of potential but these issues need to be adjusted to make it more accessible to the average player.