It's so horrific and unsettling but made so well. The imagery all haunting and surreal and the animation is smooth yet choppy at the same time. The mix of media just made the whole thing all the more unsettling. Thanks for the top tier trauma.
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It's so horrific and unsettling but made so well. The imagery all haunting and surreal and the animation is smooth yet choppy at the same time. The mix of media just made the whole thing all the more unsettling. Thanks for the top tier trauma.
I get the idea of the colors being different actions but the constant color shift completely threw me off. The arrows are too close together to quickly decipher which one they are especially when the rhythm speeds up. I missed so many combos since I literally couldn't tell what was coming until they passed since there was no time to process the arrow type and there was no color indicator to speed up my processing. The sudden switch up of difficulty near the end threw me off even more since as soon as I thought I understood which beats were being skipped and which ones were included everything changes again. James is unnecessarily difficult especially considering he's supposed to be a starter enemy. This game has a lot of potential but these issues need to be adjusted to make it more accessible to the average player.
Awesome concept and art though the clock beat my ass so many times... maybe either adjust the difficulty curb or offer multiple difficulty settings for the final game. I can handle spending 15+ tries on an enemy once idk if I could handle a whole game of it. Either way awesome game!
Some of the best and trippiest tracks I've ever heard. Entire time I couldn't tell whether it gave me sci-fi, horror, fantasy, or drug trip vibes. In the end I decided all of the above. Which sums this site up perfectly. 10/10 ep
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Joined on 10/9/16